Lesson 1
Some crazy metaball stuff
Lesson 2
skyscraper making using basic shape, twisting, loft
how to use range to replace series???
Lesson 3
learning how to use graph mapper and range to generate numbers
trippyyy stuff
Lesson 4
Attractor = focus point
remap numbers – set smallest and largest number
vector 2pt to create the “magnetic field”
Lesson 5 Dispatch and weave
dispatch: splits numbers into 2 groups using a condition such as smaller than
after dispatch, place points so that you know which group A/B is referring to
when generating random numbers, if numbers of numbers unknown, use list length
useful way to check points after weaving
weave: combine groups of numbers into one list
colour picking
final product
Lesson 6 Data Tree
graft – split into more lists
flatten – combine into one list
final facade with pyramids (not sure how to make other shapes)
update: possible to create boxes using domain box?
Lesson 7 Local Coordinates t & UV
importance of reparameterize to know start and end points of curve
different types of division of curves available for different uses – divide length, divide distance, divide curve, evaluate curve+range
use of graph mapper to vary distance between points on curve
sum surface is easier method to create surface with two curves instead of using vectors and lofting
grafted u (or v) vs non-grafted
use of shift list to set continuous start and end points (another line starts where one line ends so there is a continuous line)
Lesson 8
New kangaroo plugin
need to align shapes based on starting points – rotate plane of either shape (tedious to make modifications?)
anchor start and end points
possible to add forces/loads
possibly a good plugin to create more irregular shaped items?
adding colours for stretch