FLOATING BAR MECHANICAL CODE



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Categories: Tutorials


 

 

 

DESIGN STEPS


PART 1

1.0 BASE PLANE: Waves and river level

In order to simulate the waves and river level, will create a mesh that will interact with the mechanical system. This mesh will move vertically the pistons depending on the level of the water, making the system work.

WAVES AND RIVER LEVEL

WAVESSS

In this case, the plattform of the project is already shown to contextualize .

 

 

1.2 PISTONS

To attatch the pistons (seats) to the water and assure that their vertical movement depends on the waves, we must start modeling the cylinders in base on the closest points of the mesh. Also, we need to add some variables as the radius of the cylinders, the lenght and their natural sink on the water.

PISTONS

PISTONSS

 

1.3 WHEEL

To code the wheel, we can also play with the variables but one of the most important aspects is the natural sink of the material. The wheel is supposed to be heavy in order to move the other elements.

WHEEL

WHEEEEL

 

1ST PART

 

 

 


 

2nd Part

2.1 Piston´s base points

In order to model the tubes that connect the wheel with the pistons, we must stabilish a movable point on the base of the pistons, where the connection should be.

BASE POINTS

BASE POINTSS

 

 

2.2 Intersection with the wheel

INTERSECTION WITH WHEEEEL

INTERSECTION WITH WHEEL

 

 

2.3 TUBES

After stablishing the variables of the cylinders, the tubes will separately work as the seats move vertically.

tubessssssssss

TUBESSS

 

 

Finally, the sink difference will start working as a primary model of the mechanical simulation of the floating bar. This simulation can help us to imagine how a basic mechanical problem can be solved in grasshopper.

 

2ND PART

 

FINAL FINALL

Copia de SEESAW BAR ERASMUS(1)Copia de SEESAW BAR ERASMUS(2)