SpongeSpace



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Categories: Tutorials

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INSPIRATION

Delicate crusts, fine vases, massive lumps or branched structures: Nature contains over 5000 different species of sponges with various shapes and sizes. Their growth depends on the milieu and the diet, always adapted for a maximal efficiency of water flow. The design is inspired by a specific type of demosponges recognizable by its characteristic leaves.

CONCEPT

The design aims to create a space as a protected place and meeting point based on the organic shapes of sponges. Therefore, a growing process and pattern related to time and a certain behavior is implemented. By starting with a minimal input and playing with different components, a variety of designs regarding for example the dimensions of the enclosure, the number of separate parts, covered areas and possibilities to rest can be generated. For simulating a growing process Grasshopper is used in combination with C#. The growing process is achieved through an implemented logic of subdivision and avoidance of self-collision of meshes, always connected to a certain randomness.

STEPS

Step 1: Points – set a region populated with randomly generated points

Step 2: Planes – generate one plane for each point and rotate them randomly in xy- and xz-direction

Step 3: Meshes – prepare the meshes for the growing process by joining, triangulating them and creating a slight randomness with C#-Jitter

Step 4: Growth – simulate the growing process by implementing a certain logic, especially regarding iterations, collision distance and bending resistance, vertices push each other away by avoiding sphere-sphere collision of imagined spheres around vertices

Explanation of component inputs:

Step 5: Offset – create wall thickness from meshes

Step 6: Finalize – split meshes with xy-plane to adapt to a flat surface and smooth result with Weaverbird

Step 7: Visualization – show implemented logic of spheres around vertices pushing each other away to avoid collision

RESULT

GROWTH & VISUALIZATION

GRASSHOPPER FILE

PLUGINS

MeshGrowth built with Visual Studio (C# Scripting and Plugin Development for Grasshopper – Workshop by Long Nguyen, University of Stuttgart) – https://www.youtube.com/watch?v=pFCrIzENDn8&t=4s

Plankton – https://www.grasshopper3d.com/group/plankton

Weaverbird – https://www.giuliopiacentino.com/weaverbird/